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Thread Statistics | Show CCP posts - 15 post(s) |

Sid Zero
Perkone
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Posted - 2008.07.25 11:20:00 -
[1]
Originally by: Viper ****zIe CCP have effectively killed small gang/solo PvP in EVE if even half of these changes go though.
This.
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Sid Zero
Perkone
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Posted - 2008.07.25 11:25:00 -
[2]
Edited by: Sid Zero on 25/07/2008 11:25:34
Originally by: Dr Slaughter Great. Fantastic. Let's all go back to blob in sniper fleets cos that's so much more fun. 
No no wait wait! Lets go GATECAMPING! YAY! Nano and cloaking were the only ways of getting through a gatecamp, and it's only a matter of time until cloaking is nerfed to hell too! Weee!
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Sid Zero
Perkone
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Posted - 2008.07.25 11:52:00 -
[3]
Originally by: MirrorGod
Originally by: Sid Zero I have a suggestion for keeping Guerilla warfare tactics viable, even making it more viable, with the proposed nano nerf.
If speed is nerfed, gatecamping should be nerfed too. 1) double lock time at gates 2) remote sensor boosters are disabled at gates 3) warp core stabilisers get a revamp: instead of making a ship completely immune to scrambling, they introduce a delay before scrambling kicks in. And throw away the ridiculous drawbacks currently associated with them - gimping your setup by dedicating 1 or 2 slots to these modules is already enough.
Yeah let's throw low-sec piracy out the window too, great idea.
Low sec piracy != Gatecamping with a medium to large gang. As a matter of fact, these changes should boost lowsec pvp, by making it possible for people to move more freely throughout lowsec, in order to get to minerals, plexes and missions, or to rat in belts --> belt piracy might even get slightly resurrected.
Furthermore, solo players would have more of a say in who they want to engage, meaning that a lot of the pvp will be between evenly matched players that are both looking for fights and want to take each other on.
Not just the little guys getting ****d constantly.
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Sid Zero
Perkone
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Posted - 2008.07.25 13:27:00 -
[4]
Originally by: Ruoska
...however, your goals state that gorillawarfare should remain viable, and speed has been alarmingly large factor in that, yet the blog makes no mention on how this will be made up for that kind of fighting.
I demand gorillawarfare buffs!
^ What the man said!
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Sid Zero
Perkone
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Posted - 2008.07.25 13:40:00 -
[5]
Suggestion for webifiers: in stead of giving it a 50% effectiveness everywhere within it's range, make it more effective at close range and less effective at longer ranges, for instance, make the effectiveness vary linearly from 90% to 10% from 0 to 20km. This will give a 50% effectiveness at 10km, and good webbifying at blasterboat ranges.
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Sid Zero
Perkone
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Posted - 2008.07.25 13:44:00 -
[6]
Originally by: manasi I feel badly for those that thought this would last forever and spent ungodly sums of money to get the HAC to 7Km/s.
-TheMule
[WTS] Gistum B-type 10MN MWD, 10isk      
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Sid Zero
Perkone
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Posted - 2008.07.25 14:44:00 -
[7]
Originally by: Ikvar DO NOT RUIN BLASTER SHIPS!
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Sid Zero
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Posted - 2008.07.26 00:32:00 -
[8]
Originally by: Shinigami Are you still going to allow web stacking? Kind of makes the whole web nerf pointless if you allow them to continue stacking.
This.
The effect on a ship should be the same wether one ship with 1 web is webbing it, or 20 ships with 2 webs each. Otherwise every 20man gatecamp is just going to have 40 webbers 
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Sid Zero
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Posted - 2008.07.26 00:38:00 -
[9]
Originally by: Rhamnousia Nano isn't the ONLY method of guerrillas warfare out there atm. The other option is force recons and other cloaking ships.
(until those get nerfed)
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Sid Zero
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Posted - 2008.07.26 08:58:00 -
[10]
I was wondering if someone could shed some light on the following issue:
from the graphs it is clear that Assault Frigs are getting a MWD speed boost - how is this speed boost effected? Higher base speed, lower mass, or higher MWD multiplier?
Sid
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Sid Zero
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Posted - 2008.07.26 10:21:00 -
[11]
Originally by: Sid Zero I was wondering if someone could shed some light on the following issue:
from the graphs it is clear that Assault Frigs are getting a MWD speed boost - how is this speed boost effected? Higher base speed, lower mass, or higher MWD multiplier?
Sid
Somebody? Anybody?
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Sid Zero
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Posted - 2008.07.26 15:04:00 -
[12]
The more I think about these changes the more they're growing on me...
Both the Wolf and the Enyo are now much more viable choices for pvp when fitted with a scram and AB, and will dogfight very nicely within webrange.

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Sid Zero
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Posted - 2008.07.26 16:01:00 -
[13]
Originally by: Straife
Originally by: Sid Zero The more I think about these changes the more they're growing on me...
Both the Wolf and the Enyo are now much more viable choices for pvp when fitted with a scram and AB, and will dogfight very nicely within webrange.

Then someone shoots a missile at you and you run crying about how missiles are overpowered.
1) signature radius --> heavies won't do close to full dmg, lights aren't good on dps (unless cerb with assault launchers) 2) AF resistances 3) will have to wait and see.
I'm training Gal frig V in anticipation of these changes going through. If they don't, heck, it's only 7 days...
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